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Aimbot for alien swarm reactive drop
Aimbot for alien swarm reactive drop












  1. #Aimbot for alien swarm reactive drop portable
  2. #Aimbot for alien swarm reactive drop download

Originally posted by Luongzy:The loadouts really depend on the mission type, how you want to get through the mission, and which character you plan to use yourself for majority of the mission.Īnyway, hope that helps. A team of 1 player and 7 bots does make the missions more trivial though, even if it's on Brutal.Īnyway, hope that helps. It's just a sample loadout for bots, there's no certified bot loadout but you can do whatever you want with them. NOTE: Never have ANY bots without a weapon. Fixed controller icons in hints rendering incorrectly for non-XInput controllers. ^You must command or directly take control of them to use this otherwise they won't use it, neither will they swap weapons to use it. Fixed the previous users Workshop addon enabled state being used on the first game launch after switching Steam accounts. NOTE: Keep your eye on the minimap, it will let you know of any aliens further in front and behind you before you come into contact with them. Secondary: Ammo^ OR Turret^ (Normal OR Flame) OR Chainsaw (if not taken as Main) OR Grenade Launcher^

aimbot for alien swarm reactive drop

Tech: (Fortify holdout spots with turrets, track enemy movements on minimap, hack stuff) NOTE: While not focused on killing, they still need to be able to defend themselves with a reliable weapon. Medic: (Focused more on healing and running than killing) NOTE: Use STOP commands or take direct control of them to position these guys well.

#Aimbot for alien swarm reactive drop portable

Special Weapons: (aka Portable Turret, able to hold positions) NOTE: Use Incendiary Mines to wall off swarms of aliens coming from behind, or into your holdout spot. Secondary: Vindicator OR Ammo^ OR Grenade Launcher^Įquip: Incendiary Mines^ OR Your choice of Equip^ Officers: (aka Cleaner, should be able to kill 1-2 drones in 1 shot) Here's a SAMPLE BOT LOADOUT you could try out. If a mission REQUIRES a TECH to complete then be the Tech regardless of whether you're rushing or taking it slow. For pure speed, Wildcat is your choice for fastest running speed, especially when not holding a minigun/autogun. If you're rushing, they need powerfull weapons that they can use without slowing them down. Be Jaeger to help clear drones and support your Special Weapons bots. If you plan to take it really slow and hold out a lot, then ammo efficiency is important.

aimbot for alien swarm reactive drop

Removed a lot of player stuckable areas.The loadouts really depend on the mission type, how you want to get through the mission, and which character you plan to use yourself for majority of the mission. Fixed aliens unborrowing from the solid floor Optimized rotating dynamic lights (they are enabled only if players are near) Added lightning and thunder for the end part of the mission. Fixed shadows, some rooms had black walls Added color corrections and color transitions made some spawners disabled for easy and normal difficulty. removed a lot of env_projecttexture entities which are expensive and replaced with light_spots. Fixed areas where a player could fall or stuck. Added blocking clips for bullets, light, npcs. fixed collisions with rocks and garbage on the ground. I've added decals and overlays instead of static props,

#Aimbot for alien swarm reactive drop download

Please download the Extermination campaign and play the latest version of this map into that campaign.

aimbot for alien swarm reactive drop

If you came to this page from in-game URL this means that somebody is playing an old standalone version of this map. Attention! This map was merged into Extermination campaign.














Aimbot for alien swarm reactive drop